Monday, 2 January 2012

Camera and editing techniques

CAMERA

Extreme long shot/establishing shot-establishes the context for a scene by showing the relationship between its important figures and objects

Long shot -shows the entire object or human figure and is usually intended to place it in some relation to its surroundings.

Medium shot- a medium shot is framed from the waist up

Close-up- tightly frames a person or an object, focuses on one character; facial expression very important.

Extreme close-up- The shot is so tight that only a detail of the subject, such as someone's eyes, can be seen.

Angles

High angle shot - the camera looks down on the subject
Bird’s eye view - an elevated view of an object from above

Aerial shot - usually done with a crane or with a camera attached to a special helicopter to view large landscapes.

Low Angle - filmed from below so camera is looking up

Movement - pan/panning - horizontal movement or rotation of a still on a pivot.

Tilt - the camera is stationary and rotates in a vertical plane

Tracking shot - a wheeled platform that is pushed on rails while filming.

Zoom - camera moves in on a object/moves out from the object

Short take - shot lasts for a short time

Long take - uninterrupted shot in a film which lasts much longer than the conventional editing pace, lasting several minutes.

EDITING

Quick cuts - shot moves rapidly from one shot to the next

Fade in - a shot which begins in total darkness and gradually lightens to full brightness
Fade out – a shot which begins in full brightness and gradually darkens

Dissolve - gradual transition from one image to another

Wipe - a transition from one shot to another, where a moving line or pattern reveals the new shot.

Slow motion - a sequence is slowed down

Fast motion - a sequence is sped up

Stop motion - technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous

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